Meet the Team

Otezla Amun-Hotep

1/2 elf Egyptian mythos Cleric devoutly worshiping Horus - picture attached. Combat minded cleric focused on preserving the lives of his party members.



Last recognigzed as having an affinity for magic he was the 4th appretice under a hedgemage that travelled though his tiny village outside of a larger humanoid village of Allentown. (ALLinTown, they must like everyone!) His studies went on mostly unrecognized. There was a lot more gifted student that caught the hedgewizards eyes. (I am trying so hard, but that Derlin he just always steals my shine) Well the hedgemage needed supplies for more powerful spells... (I know why he really wants to go there, I caught him in the brothel on more than on occasion) Rumors about how a massive goblin army were heading this way! (oh dear, i mean i have nothing against the poor brutes but they can be very menacing in numbers. I read so in one of Albreicht's books...not to mention my parents and kin have always been harrassed by them and the big folk. I AM going to change that!) The rumors were false, some adventurers got abushed and there more than a handful, not a serious threat apparantly. Well, wait! A MAGE tower! I can leave Albreicht since i am merely his fourth apprentice and look in the mage tower and become a saviour of gnomes! I mean a wise and powerful mage! (sigh, I have the basics down... who is going to take me? Maybe those adventurers... ) The townsfolk were making fun of those poor adventurers... they look battle weary...(there goes the hedgemage into the brothel...) Maybe... this is my lucky break... (follows on the shirttails of the adventurers; there has to be something in there that will make the tall men respect me) Let me grab my wonderful creation... the popup spell book! (Albreicht laughed as did all the other apprentices... until my dragon singed their whiskers... then i laughed... then i had to clean the privy...) Maybe I can whisk in and out and no one will be the wiser... maybe those adventurers will understand me because they were mocked and ridiculed... who knows...


Dolgryn Hammerfist

Dolgryn Hammerfist is a dwarven monk, but not in the traditional sense that one is usually considered a monk, growing up in some silly cloister, sitting around chanting all day. He grew up in a lower class clan who mined coal for the furnaces in the blacksmiths shop. Dolgryn got a reputation for being the toughest guy in his town. After shoveling coal all day folks would challenge him to fights in the pub, dwarven rules... no rules... do what you can to best your opponent until they yield. He was known for busting skulls as well as the bar room furniture using his ingenuity and his wit, just as much as his brute strength. After a while his knuckles got calloused and his pockets got full from his take of the bets. Dolgryn got bored with the drunken rabble at the bar and seeks out an opponent that can withstand his punches, kicks, headbutted, and elbows. Eventually he met up with the party and couldn't be happier due to the fact that when they are around, his "knuckle senses" never stop tingling.



As a young teen Urdash was traveling north past Allentown with his parents, when they were ambushed by a gang of thieves. When the thieves found little of value to take, they grew angry. Although Urdash was able to run from the attackers, his parents were not so lucky as they gave their lives to save him. Afraid and alone, he made his way quickly back to the only place he knew nearby for help. Well with the state of things in Allentown, no one was looking to take on an extra mouth to feed (especially a half orc) so he was left to fend for himself. Having spent his formative years barely scraping by in the slums, when he heard of the kidnapping and possible reward, he was eager to set out in hopes of a great riches.

The story so far...

Corona times calls for corona measures. Banned from playing D&D in person our little group has gone underground, well actually we no longer play in a basement and now use the Internet which most of its connections use above ground towers and space satellites. But in the spirit of things I at least DM from the basement. These are the tales of our Zoom D&D sessions.


The seaside city of Allentown was once a booming mining town. But then the mine ran dry and the merchant guild packed up their things and moved away. Allentown is now a depressed town with high unemployment and a restless population. Some merchant ships still visit the harbor but less and less often. The latest exciting town news is a story of a daughter of a rich landowning merchant that has been kidnapped. The kidnappers were seen and they wore the colors of a local sorcerer who resides in a tower near the ocean.

Tim and Nate decided that they should immediately go and search for the kidnapped daughter and hopefully earn a reward before others rescue her and claim a reward.

The sorcerer's tower is only an hour away from the town and just along the seaside coastline. When they arrive there are no doors or windows to the tower so they search the hill it is standing on and find a crevasse that leads to a set of stone steps descending under the hill that the tower stands on.

Inside they were attacked by 4 goblins and took a brutal beating. They were forced to flee and immediately return to town to recover, at a great expense to their dignity. At first the gate guards seemed concerned that a large band of raiding goblins were abroad but when they discovered it was just 4 goblins, underground, the guards laughed at Tim and Nate and spread the latest small town gossip all over Allentown at Tim and Nate's expense.

Nate and Tim returned to the crevasse entrance only to be ambushed by goblins throwing rocks down on them from above. Nate and Tim fought off the goblins and explored the dungeon under the sorcerer's tower eventually finding the base of the tower. In a circular room that formed the base of the tower a giant snake came out of hiding and attacked and crushed Tim. It began to swallow him whole. Nate tied a rope around Tim's ankle that was protruding from the giant snake's mouth. Nate fought with the snake like a fish on a line but in the end the snake got the better of Nate and swallowed Tim, hook line and sinker. Nate finally made the killing blow on the giant snake and used the rope to pull Tim out from the snake's belly. Beaten and covered with partially digested snake food it was again time to return to Allentown to rest and recuperate.


While returning from Allentown to the sorcerer's tower Nate and Tim are ambushed in the rocky hills of Allentown by a large party of goblins. Tim was beaten unconscious by the goblins and a human wizard hiding in the midst of the goblins cast a charm spell on Nate and they instantly became BFFs.

The wizard and goblins took Nate and Tim back underneath the sorcerer's tower where they rested and prepared for the final assault on the sorcerer in the high tower.

On the first level of the tower they notice that the remains of the giant snake are missing. Nate walked up the narrow spiral staircase and opened the trap door in the ceiling. A large gorilla arm reaches down, grabs Nate and bangs him around like the Hulk manhandling Loki. Tim climbs up and together they slay the gorilla. The third level of the tower is full of odd life-sized statues. Each statue is unique and holds expressions of horror. As Nate and Tim stare at the next trapdoor in the ceiling they know fear. Afraid that a medusa might be on the next floor, the wizard calls for 4 goblins to help with the final assault of the sorcerer in the high tower.

The first goblin pops open the door and is turned to stone, his stiff body tumbles over the edge of the narrow spiral staircase shattering on the ground at the feet of the other stone statues. The second goblin ascends and is eerily quiet. The other 2 goblins run in fear. Nate jumps up through the trapdoor and bangs his head on the stone bottom of a goblin statue and falls back down on his own butt. Together Nate and Tim launch an attack on the sorcerer. The sorcerer is hiding behind a turned over table shooting a magic wand with grey beams of petrification. After a brief tussle with the sorcerer, Nate and Tim are victorious. The wizard enters the room, takes the sorcerer's wand and tells Nate and Tim the rest of the treasure is theirs for the taking and he leaves.


Nate, Tim and Jake head out of Allentown to return to the tower. As they approach the tower Jake scouts ahead for another possible goblin ambush. While Jake is ahead scouting, two goblins riding wargs chase down Nate and Tim. Nate and Tim run to the crevasse and fight off a goblin rider in the narrow rocky path. The other goblin rides off, perhaps for reinforcements.

Nate, Tim and Jake continue to explore the dungeon. The wizard has emptied out his room and left behind the giant snake stuffed and posing on a tree branch. Nate, Tim and Jake explore further and fight off giant rats, skeletons and later ghouls hiding in a makeshift morgue, where Tim discovers a bag holding 5 Javelins of Lightning.


Nate, Tim and Jake discover a large room with 10 sarcophagi and four 3 foot diameter holes tunneled into the north wall. Small red eyes pear out of the tunnels, sand kobolds. Sarcophagi lids are removed one at a time by Nate, Tim and Jake. One sarcophagus reveals a +2 dagger that animates and fly's about stabbing Jake. Eventually Jake manages to subdue the dagger and claim it as his own. Another sarcophagus releases a giant skeleton that grabs the 600 lb stone lid and uses it to swat all three heroes forcing Nate, Tim and Jake to return to Allentown to rest. Before they leave Jake looks into the last sarcophagus and sees a skeleton dressed in full chain mail and holding a long sword. It looks like a skeleton of a hero and Jake decides it is best not not to tamper with it until they have rested.


Nate, Tim, Jake and Drew, finally a full adventuring party, return to the large room with 10 sarcophagi and four 3 foot diameter holes tunneled into the north wall. The skeleton in the last sarcophagus has been tampered with and the long sword is missing. The four heroes decide to explore the sand kobold holes. Most of the sand kobolds have been slain previously so the resistance is minor. After 5 minutes of crawling, another large room is discovered. The new room looks very different from the rest of the dungeon as if it has a different purpose. The walls and a large set of double doors on the far north wall are completely carved with signs, symbols and faces of Chaos gods. When the large double doors are approached they open on their own and offer a new set of stairs to descend deeper into the earth and further from the coastline.

Nate, Tim, Jake and Drew decide that they should finish exploring the rest of the dungeon under the tower before descending any further. They fight a giant spider and a zombified version of the original giant snake that swallowed Tim.


Nate, Tim, Jake, Jeff, and Drew discover a room with a large sundial and a strange mask on the wall. Below the mask is the words. "I'll answer one question, no more. I never speak til it be four." They use a torch to cast a shadow on the IV of the sundial. The mask animates and says "My sister blows like a nor-western.".

The party decides to explore the top north western section of the dungeon and discover a female version of the mask from the other room. Drew blows into the mask's ear and the wall opens up and reveals a treasure room.

A particularly large pile of gold took offense at becoming someone's plunder. It animated and attacked the party. Jake stabbed it with his +2 dagger and the dagger's blade is turned to gold and absorbed into the pile of gold. Jake keeps the dagger's hilt in hope to restore it somehow.


Nate, Tim, Jake, Jeff, and Drew return to the pirates cove and discover the pirates have left. They cross the beach area and enter a cave chamber with a low running river full of stones. As they cross the river a pair of large rocks stand up and are actually giant crabs that attack. After defeating the giant crabs the party packs away a large supply of crab meat for later meals.

The party decides to rest in a room with only one exit. In the middle of the night a weird noise is heard and Drew the dwarf realises the stone forming the dungeon is being altered. Drew wakes up everyone else to investigate the mystery. The weird noise gets louder as they get closer to the wizard's tower. They decide to ascend the tower again.

First they are met by a zombified version of the large gorilla they killed before.

On another level they fight a two headed troll that keeps regenerating and reviving even after it is slain. Finally they burn the trolls' remains to keep him dead.


Nate, Tim, Jake, Jeff, James and Drew reach what was the highest floor of the tower to discover more levels have been magically added.

The first new floor has a black cauldron and looks like a medieval surgeon's operating room giving the party the ability to restock on bandages. They discover odd lizard arms and headless goblin corpses that are missing arms.

The second new level has a gray clay cauldron. Guarding this level are two gobraptors. Gobraptors are velociraptors with sewn on goblin arms and a large metal plate in the back of their head where the goblin brains and the raptor brains had been exchanged. They carry wooden shields and axes. The wizard can be heard saying “As you can see, I have been busy making new friends.”

The third new room has a clear crystal cauldron and the room’s walls seem to be only half there. The walls are semi-real walls leading to a prehistoric jungle. James walks into the jungle and can no longer see the tower or any way to return. Tim walks through with a rope tied to himself. Nate tugs on the rope and the rope drops and goes limp as it is sliced in half. Everyone else tries to get the two to return but eventually decide to join James and Tim in the prehistoric jungle when they see a giant prehistoric snake slither out of the jungle towards James and Tim. Because the tower cannot be seen anymore James leaves a magical mark so the location can be found again, hopefully their next leap will be the leap home.

After the fight the party hears the yelling of a human voice deeper inside the jungle. It is the wizard’s voice. He is screaming "NO NO you fool. Stay away from that creature!" Over the tree line the head of a large t-rex pops up with a gobraptor wearing a red cloak in the t-rex's mouth. The t-rex tosses the gobraptor up, catches him and swallows him whole, then runs off even deeper into the jungle.

The party makes camp and starts a campfire. Later in the dark the wizard enters the campsite and says "I need your help. The t-rex has eaten my gobraptor that was carrying the teleportation stone which is the only for any of us to get home."


Nate, Tim, Jake, Jeff, James, Drew and the wizard break camp in the morning. Jake begins to track the t-rex but loses its trail. A high rock outcropping is nearby and the party decides to climb it to get a better view of the land. While climbing up the rocks giant centipedes crawl out from under the loose rocks and attack. Jake in a panic grabs for his magical dagger that was destroyed by a magical pile of gold and is surprised to see that the blade of the dagger is beginning to grow back.

Reaching the top of the rock outcropping they can see to the north past the jungle a large field with large animals roaming about, too far away to identify. To the west a sea, to the east past the jungle a large tarpit.

While surveying the area the party is spotted by 3 pterodactyls flying overhead. The pterodactyls swoop in to dine. Jake and Jeff shoot and arrows and James toss darts as they come in. Nate is nabbed to be carried off soon to become a jurassic carry out dinner. But the last arrow shot forces the pterodactyl to drop Nate and the pterodactyl crashes into the jungle.

Climbing down from the rock outcropping continuing to go north they spot a cave and decide to explore it. The cave's only current inhabitant is a giant cave bear. The cave bear nearly kills Nate and Drew and in its death it crushes down on Jake nearly smothering him to death.

The next morning they continue to head north but Jake cannot find the trail of the t-rex. They encounter a small 3 foot tall skinny standing upright dinosaur. The tiny dinosaur takes a liking to Jake and follows him around. Jake works on training him to perform small tricks, sit, stay fetch, ect.

In a small clearing they find a weird looking mound of dried sticks and leaves, 15 feet tall and 30 feet in diameter the party decide to examine it. First sending James, the gnome, to climb on top of the pile who activates a giant 30' praying mantis. The giant praying mantis pops out from the debris along with a cluster of its 4' long praying mantis offspring. After defeating the hive the party decide to return to the cave to rest.


Nate, Tim, Jake, Jeff, James, Drew and the wizard decide to explore east towards the tar pits. They find a giant sloth stuck in a tar pit and hounded by 5 dire wolves. The party sets an ambush with tree spring noose traps, and spiked walls with a plan on louring the dire wolves towards them. The dire wolves ignore the party completely. The dire wolves have easy prey that is going nowhere. Eventually James gets close enough to the dire wolves to entice them for another kind of meal. Running back James hides behind the warrior types, Jake is hiding behind shrubs set with spikes and Jeff in a tree with a bow. Tim uses a Sound Burst spell during the battle and a large roar from the jungle replies to the noise. As the battle continues large animals are head pushing their way through the jungle. Just as the last of the dire wolves are slain 8 female t-rexes appear from the jungle. The party runs and hides. The t-rexes are satisfied with the corpses of the dire wolves and carry off the fresh meat to their den.

The party begins to track the herd of t-rexes and are stopped by 5 gobraptors in the jungle. The wizard smiles and commands the gobraptors "Come to me my creatures and slay these fools." The gobraptors hissingly speak saying "NO!" The wizard says "I am your master, OBEY ME!". The gobraptors reply "No, we are now master." Then appears 5 more gobraptors that sneaked up from the sides. These gobraptors are different; they are naturally born gobraptors. No sewn on goblins arms but they do have goblin arms. No large plate of metal on their heads from a brain transplant, all natural. They are carrying primitive wood shields and caveman clubs. The wizards acknowledges with a "Clever Girl" comment and teleports away leaving everyone else behind.

The fight with the natural gobraptors goes poorly for the party and the original gobraptors withdraw calling off the natural gobraptors with a whistle sound. Drew stuns one of the gobraptors and they tie it up for questioning later.


Tim, Jake, Jeff, James and Drew question the captured gobraptor. It refers to the original gobraptors as the Immortals. The Immortals have spawned gobraptors and ruled for 100 years. In a glorious maner the gobraptors will one day rule the world. After more intense questioning the gobraptor eyes start to flutter and its body convulse. A new voice speaks, the voice of an Immortal. "We see you". The party decides to release the gobraptor so they can track it down to its home. At first the gobraptor heads east towards the tar pits then south of the tar pits. They track it to a large 200 foot deep gorge 40' across with a large prehistoric sized tree lying across the gorge acting as a natural bridge.

First Drew crosses the gorge first holding a rope with Nate holding the other end. Then Jake crossed using the rope as help. Next Tim but while Tim is halfway over the bridge giant spiders crawl out from under the tree and block Tim from both sides with other giant spiders attacking people on both sides of the gorge. During the battle Tim cast his Sound Burst spell a couple of times attracting a herd of axe beaks. Both parties keep their distance from each other until the axe beaks get brave enough to fetch the fine dining of giant spiders corpses. After feasting they run away. To this day no one has ever killed an axe beak.

The party finds a thick thorny area that seems defensible for the night. During the night yellow eyes stare out from the darkness but never get too close. Jake finds the gobraptor's trail again and in the way is an allosaurus and a stegosaurus facing off. The two dinosaurs circle each other neither one moving in close enough to attack but clearly hostile to each other. After circling each other a few more times, the allosaurus reaches over a row of brush and takes a bite from a dead baby allosaurus. It's mother gives up and wanders away. The party decides to try and kill the baby killing allosaurus.

Jeff moves in for a backstab and trips over the allosaurus's tail. Everyone else jumps in and attacks. The allosaurus bites a big chunk out of Drew and generally tosses around everyone else around. Nate launches a javelin of lightning, finally after much damage is done to both sides the party strikes a killing blow on the allosaurus.

The party finds another defensible thorn brush area next to a natural rock wall and spends the night resting. Again the yellow eyes stare at them at night but not for too long. They run away in unison like they had a purpose.


Nate, Tim, Jake, Jeff continue to easily follow the trail even though the gobraptor trail is several days old. Jake realizes that this trail is way too obvious. It must be deliberate. As they follow the trail the vegetation in the area begins thinning out and becoming more scrub-like. A large meadow is discovered with about 100+ brontosauruses roaming and feeding, the trail leads through it. Tim casts a Silent spell on the party and they move through the herd without spooking the brontosauruses.

On the other side the vegetation ends altogether and turns into a large dried broken ground desert that can be seen for miles. They decide someone should climb a nearby tree and see what is up ahead. First Jake tries and gets all tangled up in vines failing to get any height. Next Jeff tries to climb the same tree and also finds himself tangled in vines on the trunk of the tree. After a few minutes they both break out in hives and realize the tree vines are actually poison ivy.

Another tall tree further back is found and climbed by James. Many miles away on the far side of the desert is a volcano. The trail seems to head in that direction. It is decided that they should wait until dark to start crossing the desert to avoid spying eyes from the other side of the desert. So they head back to the defensible thorn brush area next to the natural rock wall to wait. As it gets dark the yellow eyes return. This time getting closer. Tim cast a Light spell and giant prehistoric hyenas are seen. The hyenas at first back off but then move closer. Eventually a pair of braver hyenas move in to attack. A third has snuck around to the back, leaps on the rock wall and pounces at Jeff. After the battle the party decides to rest until the next day.

Early in the morning a party of 5 gobraptors are spotted by Tim some distance away. They have just finished crossing the desert and seem to be discussing some plan. The gobraptors then move west as if they were tracking down something themselves. The party decides to follow the gobraptors. Eventually they follow the gobraptors all the way to the gorge. The fallen tree over the gorge is burning and the gobraptors adding oil to the fire. The party attacks the gobraptors and defeats them but the bridge is gone.

They decide to go back to their thorn brush hideout until dark. It takes all night but the party crosses the desert and makes it to the foot of the volcano. They find crudely carved steps and follow them up. Reaching near the top are two gobraptors guarding a cave opening into the volcano that is secured by a crudely made wooden door. The party sets up a tripwire trap on the steps and lures the gobraptors closer using the last of their giant crab meat. The first gobraptor trips, stumbles and takes down Tim in the process with its 500 pounds of momentum. Jeff and Jake are on the side shooting arrows at the gobraptors. Once they are slain the party approaches the closed crude wood door.


Nate, Tim, Jake, Jeff, James, Drew approach the crude wooden door. It opens easily and they peer into the cave entrance. The air is foul with a rotten egg smell. The options are uphill to the left, uphill straight ahead or downhill to the right. Always take the right. The first chamber they encounter has 4 sickly gobraptors. Easy fight. The next chamber has 4 more gobraptors already dead from the poisonous gas. They sneak into the next chamber to find a prehistoric sized red scaled salamander creature possibly sleeping. Jeff sneaks up behind it and backstabs the creature. James casts a Hypnotic Pattern spell and the poor creature idly stares as the rest of the group runs up and kills the giant monster. The question “Could this creature breathe fire?” is never answered. Some questions are better not answered.

Next they sneak towards the next room and overhear a conversation.

Guardian naga talking with a Type I demon
Demon: So what do you do, ask riddles?
Naga: No no no, that is what those pansy sphynx do. I specialize in puzzles.
Demon: So what is that writing on the wall? A riddle?
Naga: Nonsense, it's a clue. Completely different.
Demon: Whose treasure are you guarding?
Naga: Oh those so called Immortals. It turns out they stole quite a bit from a wizard.
Demon: Ahhhh. They made blood pacts with my supremes. They are going to be around for a long time.
Naga: So how did you get stuck here? There are no tasty human souls for you to consume.
Demon: Blah, these gobrator souls task like dried turkey. I always loved the taste of a welleaged elf soul the best.
Demon: Well I am stuck here for the next 1,000 years as punishment. I embarrassed my boss in front of his boss. Some plucky band of adventurers in a dungeon destroyed my material form and my brother‘s material body too after I summoned him in. So I asked my boss to come along next time to get revenge on them. And guess what? We both ended up rematerializing in hell after an embarrassing defeat. So then I tell him so what? They teleported to some giant floating green octahedron, we will never see then again. That is when he got as hot as hell. He screamed at me that if we have lost them we can’t punish them and that makes him look bad, someone is going to get punished. So he decided to punish me.
Naga: Well stay away from those Immortals. I looked at one using True Vision. What I saw made no sense but it completely creeped me out.
Demon: Well I better be moving along. Those air breathers don't live very long in this place and I am expecting a fresh batch soon.

They await for the demon to walk out hiding behind natural stone columns in ambush. Tim buffs everyone with spells and they jump him as he enters the cave chamber. James stuns him with a Color Spray spell then the rest of the party finishes him off easily.

The naga is now waiting for the party to enter. She spits poison on Drew as they enter. Drew the dwarven monk makes his poison save and only takes 20 damage. The fight goes poorly for the naga and it spends most of its time healing itself in hopes for getting a good poisonous bite in. After it is slayed the party finds the clue written on the wall and a set of 5 levers.

Five in all, the third is first and the fourth is second to last.
Many tries are made but finally Jeff gets the correct order. As for the answer I won’t tell. Correctly pulling the levers opens a secret door into another room with a large lava rock grinding wheel made out of lava rock with 4 push poles poking out.


Nate, Tim, Jake, Jeff, James, Drew exit the cave to rest on the front porch. As soon as they settle down the new recruits the demon was talking about shows up. The party sees 6 gobraptors walking up the steps along the volcano. Looking around the party notice 4 boulders appropriately sized for rolling downhill. After killing one gobraptor and wounding another with the boulders, James sets up a marble trap on the steps using his sling bullets. Jake and Jeff shoot volleys of arrows taking out another gobraptor. What is left of the gobraptors slipping on the steps is swiftly taken out and the party finds the rest of the day and night relaxing.

The party decides to reenter the cave and return to the room with the large lava rock grinding wheel. Before they reach the room they can see bright flames from inside, sneaking up they see 4 small fire salamanders pushing the wheel around with a large barking voice coming from a source unseen. After a while the small fire salamanders stop and start pushing the wheel in the opposite direction. One of the small fire salamanders notices the party watching them and screams out. From around the corner arrives a full sized large fire salamander. Jake steps up and rolls a quadruple hit (open-ended crits) and slices the creature in half with one swing for 40 damage. The rest of the fire salamanders run in fear.

After way too much time and overly obvious hints the party eventually realises the large lava rock grinding wheel is a large combination lock. Jeff uses his thief ears to hear the clicks on the tumblers and the safe is cracked.

Inside is:
20k in gold
Captain Jack Sparrow’s Compass: Once per day it will point to your heart's desire. 50% chance that the user and the compass disagree on what is most desired on that day. The closest McDonalds is often the path of desire.
Wand of Wonder
Bracers of Defense AC: 4
Cloak of Displacement: +2 cloak and every first attack misses.
Dust of Disappearance: 30 personal doses. Each dose lasts d10+10, 10 minute increments
Eversmoking Bottle
Figurines of Wondrous Power: Sabre-Tooth Tiger.
Gauntlets of Dexterity: +2 Dex
Necklace of Missiles


Nate, Tim, Jake, Jeff, James and Drew decide to follow the smaller fire salamanders through the double doors and down the corridor. They discover to their left a 60’ lava pool with a small island in the middle with a magical pedestal on the island. To their right a large lava lake with a pair of odd looking 5 foot roundish boulders. Near the shoreline there is a pile of giant 12” pearls. Drew approaches the boulders and discovers they are even hotter than the lava so he does not get any closer. The party decides to examine the giant pearls. As soon as Drew touches a giant pearl the boulders react and close in blocking the party’s exit. These are Horta, straight out of the original Star Trek from planet Janus VI. When badly injured Hortas move into the lava and quickly heal up again. The Horta eggs are protected and the party is forced to retreat.

As the party is retreating a large swoosh of air is heard and the wizard is back again and on the small island in front of the pedestal. He is protected by both a Minor Globe of Protection and Protection from Missiles. The wizard has the missing teleportation stone required to get home and uses it to perform a ritual spell. The party casts spells and arrows at the wizard but to no effect. The wizard finishes the ritual spell creating a large blue portal that he steps through and disappears.

James uses his wand of wonder hoping to send a spell through the portal but instead summons an elephant on the small island. A lava enclosed island too small for an elephant. The elephant rears and falls backward into the lava and the party takes the opportunity to run across the burning elephant carcass to the small island and through the portal, appearing back at the top level of the sorcerers tower.

The top level of the sorcerers tower is the only level with windows.They party looks outside and they see the world has changed. Gobraptors rule the world, humans, elves, dwarves, hobbits are enslaved. But no gnomes are seen. As the party stares at the horror an owl flies through the window delivering a scroll. The scroll reads ”I knew you would be here and need my help even before you knew. What kind of oracle would I be if I didn’t know that? Signed Mad-eye Moody.” Just as Jake says “It would have been nice if Mad-eye Moody had supplied us with a map.” a second owl flies in with a scroll. The second scroll says “This is actually the third owl. I knew the second owl carrying the map would be shot so I sent a third owl also with a map.

Mad-eye Moody is holed up in an abandoned mine just about an hour's travel. Everyone gathers together and holds onto a rope and Nate uses his dust of disappearance to turn everyone and the shared rope invisible for their journey. Being invisible they avoid several ugly gobraptor encounters between the tower and the mine. These goprators look different from the prehistoric versions, they are smaller and more civilized and domesticated. But worse in some ways, some are spell casters.

Reaching the entrance of Mad-eye Moody’s hideout the party solves a puzzle requiring them to dial in different colors using dials inside the eyes of a large owl statue facing the door. Each door is a different color that needs to be matched by the owl eyes. After the last colored door is opened the party has access to the mine. Iinside the mine entrance is a sign stating “Lizards are colored blind”. Mad-eye Moody supplies the party with any equipment they need, he ordered ahead knowing what they were going to need after all. He explained to them he put the sign up because so many people asked “Why the colored door puzzle?” He was tired of explaining it to everyone.

Mad-eye Moody tells the party that they are the strangest group he has ever met and will ever meet. Their quest is to cause a time paradox to undo the gobraptor empire. The only magic strong enough is a magical stone owned by Loth, the demon queen. To get there they must go to the Vault of the Drow. The Vault of the Drow can be accessed through a mountain of fire on a continent too far away to reach but the mountain of fire can be reached by going to the south pole. The fastest way to the south pole is through the Steading Of The Hill Giants. Just three days travel away.


Nate, Tim, Jake, Jeff, James and Drew view the outside of the Hill Giants Steading. It is a large wooden structure with trash on the lawn. The hill giants have just raided an ale delivery and stole all the barrels of ale and now are inside drunkenly singing and making loud drunken party noises. The trash on the lawn is the remains of the broken ale carts and dead human bodies. The group decides to circle the place and look for the best entrance. The guard posts are vacant and it seems everyone is enjoying the ale. The group decides to climb on the rooftop with the help of a couple of grappling hooks. From there Jeff and Drew climb up and into the lookout tower's window and find a sleeping drunk snoring hill giant. They kill the hill giant and bring everyone else in through the window. The group climbs down the tower stairs and into a giant sized cloak room. Two more woosy hill giants in chairs with a barrel of ale between them. The group uses some dust of disappearance and sneaks up on the giants. They attack and Jake decapitates a giant in one blow. James invisibly tries to tie a rope around the other giant’s leg but only gets kicked away and sent airborne. The rest of the group kills the second hill giant before he can alarm anyone.

From behind the large set of double doors the two giants were guarding the full force of loud party noises can be heard. The group decided to go through a smaller side door. With a little exploring the group sees giant waitstaff coming and going back and forth from the kitchen and the great hall. They decide to go invisible again and make a surprise attack on the giants.

The rest of the battle will be described as the leader of the giants saw it.

We were having an awesome party. The fresh ale paired well with the roasted oxen that was pulling the ale carts and also with the baked humans who thought they were guarding the ale. I was telling my prestigious guests 3 stone giants and a tall cloud giant about my latest hunting adventures when a wizard tossed a fireball at us. He looked alone, sacred and dumbfounded as if he expected everyone to fall down and die from one of his puny fireballs. I noticed he was wearing armor and though what's weaker than a wizard? A multi-class wizard! Me and my boyz are going to have some fun with this tiny jerk. I gave the order to throw boulders, It was like shooting at a bard on a stage. After we tossed a few boulders he looked scared like he was going to run but Broomhilda and her cooking crew were standing there at the doorway ready to smash him with a frying pan and toss him in the oven.

That little bastard tosses a second fireball. Now I couldn't hold my boyz back. They were ready to double tap his ass. They rushed in and stumbled on something invisible and all fell to the ground. Next thing I know I see warriors appearing out of nowhere and a prehistoric sabre-tooth tiger leaping around using my boyz as a cat scratching post. Then the damn little guy threw a 3rd fireball. This little guy ain't no minor spell caster he must be some god awfully high level multiclass wizard. I was sure my boyz could still handle it but then a 4th fireball exploded and now I knew it was time for me to save my own ass. I ushered my guest and wife out of the great hall and from behind heard a fricken 5th fireball explode.


Nate, Tim, Jake, Jeff and Drew decide to go invisible again and sneak around the hill giants steading, stealing treasure, without engaging anyone else. Then they travelled back to Mad-eye Moody’s hideout.

Mad-eye Moody was NOT expecting them and was startled when they made an appearance. He said “You're not supposed to be here. How did I not foresee this? But you are not ALL here. I don’t understand. You need to find the chain in the hill giants steading that takes you to the Southpole.” Mad-eye Moody then walks off and starts peering into his crystal ball trying to discover how he could have been so wrong about the future.

The rest will be described as the leader of the giants saw it
Good news & Bad news.

Good news is those bastards disappeared just as quietly and quickly as they arrived. After their initial attack our morale was broken, we were a scattered and defenseless people against those invaders, I am so glad they left. Their departure gave us time to send reports to our allies and to prepare ourselves for another attack. We went on double guard duty and active patrol. There was no way we were going to be surprised again and neither will our allies.

Bad news, really bad news, we have a mole. A spy in our midst. Someone I trusted has snitched and ratted me out. The mole told those invaders exactly where I keep my treasure, even my personal hidden treasure. While we were scattered and recovering from their raid they went to each of my treasure caches and stole my loot. The loot that took me years to accumulate was gone. When I find out who the mole is I will be sure to lock him in my dungeon until I can think of a useful form of death for him.

More bad news, after a week of silence the patrols just gave the alarm that the invaders are back. Even worse bad news, the alarms just indicated multiple fireballs have been detonated. This is going to be a shitty day.


Nate, Tim, Jake, Jeff, James and Drew are outside of the Hill Giants Steading beaten and bruised. A few heal spells are cast and a discussion opens up between everyone “What to do next?”.

The giant's alarm rhythm changes again. Two beats a rest and a third beat, over and over. The front doors open for a quiet pause then an army of bugbears march out and start forming a battle line. While the party is still working on a plan of action the wizard, the unnamed wizard from the beginning of the story, appears out of nowhere, casts an Ice Storm on the party and then runs away. Now the party needs to move fast so James summons a dragon for everyone to ride away on. They take off and are high in the air when attacked by two insane and magically hasted manticores also flying high in the air. The first wave of manticore spikes knocks James unconscious, dispelling the summoned dragon that the entire party is riding on. The fall was long and painful at the end. Tim manages to clench Nate in mid-air and cast a Cure Serious Wounds before hitting the ground keeping Nate alive. James is not so fortunate. DOI, dead on impact.

The bugbears cheer and bang on their shields watching the party fall from the sky, then move forward to finish them off. Jeff grabs the wand of wonder and points it at a manticore flying in the air. Again an elephant is summoned. An elephant appears in mid air above the manticore, crashing on top of the manticore and both splattering on the ground. The second manticore has run out of spikes and lands hoping to finish off the already hurt Nate. Nate, barely alive, uses a javelin of lightning on the manticore and soon it is dead. Another dose of Dust of Disappearance and every runs off to hide from the bugbears and rest for the night.

Jeff carries James' body for a short time but as he carries the body it grows larger and turns into a pink/purple color. After it becomes too heavy, Jeff takes James' belongings and leaves the mysterious corpse behind.

The next day the party carefully approaches the Hill Giants Steading and are surprised to see the doors wide open and orcs hanging out having a bonfire and cheerfully drinking and eating. The orcs are walking in and out of the place like they own it. The group is still scared, so they use another dose of Dust of Disappearance and sneak into the steading. While walking in they notice a mysterious canvas with a likeness of them printed on it and orcs cheering and making toasts to the Six Saviors.

While invisible they party searches the place finding nothing but orcs wandering about in ownership. In the basement several jail cells are found with inmates still inside. The first jail cell has James in it naked and wining about how he has been chained up in a jail cell for a week, left behind, forgotten. A week ago when the party originally entered the steading James scouted ahead invisible. The doppelganger took him by surprise, beat him up, turned him over to the giants and swapped places with him. The next cell has a human civil engineer that they free. The next jail cell has an elven wizard who despises the group, especially the half-breed Tim, but agrees to assist them for 1 year as payment for his release.

The party finds the magical chain of transportation and steps through and into a very cold and windy south pole.


Nate, Tim, Jake, Jeff, James, Drew and the elf wizard wake up the next morning in the yeti cave. A mechanical owl flies in and delivers Drew a magical cloak that One-eyed Moony has created out of the collection of creature parts Drew saved, Cloak of the Winter Storm.

The party is ready to follow the giants into the iceberg crevasse. Through the crevasse a path splits left and right with a deeper crevasse running in between. The party decides to go right. They fight yeti’s and snow leopards inside of ice caves.

To proceed further they need to get close to the deep crevasse again. A strong gust of wind picks up Jeff and James and the slide over the edge of the crevasse. Fortunately they were near a sloped path leading to the bottom of the crevasse. They slide all the way down as Jake moves into the next ice cave and agros 4 frost giants.

After the 4 frost giants are dealt and Jeff and James crawl up the ice slope to rejoin with the party. Everyone moves on to a series of ice cave rooms and fight 18 more frost giants forcing the elf wizard to help with a pair of fireballs. All ends well that burns well.